![]() ![]() Probability: Higher average skill levels increase probability. Bonuses: Increases travel speed of the caravan, increases caravan carry capacity by 50% Probability: Reduced probability to spawn when the pawn has 20 in any skill. Bonuses: Pawn is able to speak kind words (even if they do not have kind trait) & has a high chance of throwing parties Probability: Only spawns if the colony owns tamed animals Bonuses: Animal Gather Speed x240%, Train Animal Chance x200%, Increased gathering yields (can be varied in settings) Only spawns if there are wild animals on the map Probability: Slight reduced probability to spawn in winter. Required Skills: Animals 8 & Shooting 8 Bonuses: Hunting Stealth +15, Shooting Accuracy +6 Probability: Slightly reduced probability to spawn in winter. Required Work: Growing or Plant Cutting Bonuses: Plant Work Speed x200%, Increased harvest yields (can be varied in settings) Probability: Won't spawn unless there is a current research project Bonuses: Research Speed x200%, Pawn passively generates research points even when not working (can be varied in settings) Other: Pawns who eat meals containing human meat cooked by the inspired pawn have a chance to develop a taste for cannibilism. Bonuses: Butchery Speed x220%, Cooking Speed x210%, Food Poison Chance x1%, Meals made give mood bonuses Bonuses: Mining Speed x200%, Drilling Speed x220%, Increased mining/drilling yields (can be varied in settings) Bonuses: Melee Hit Chance +3, Melee Dodge Chance +5, Shooting Accuracy +4, Aiming Delay 圆0% Probability: Reduced probability of occurrence by playing on peaceful. Bonuses: Melee Hit Chance +5, Melee Dodge Chance +10 Required Work: Art, Tailoring, Smithing or Construction Required Skills: Construction 8, Artistic 8 or Crafting 8 Slightly reduced chance to appear in winter Probability: Only spawns if there are wild animals on the map. Probability: No prisoners reduces probability of occurrence (can be disabled) & more prisoners increase probability of occurrence. Probability: Playing on peaceful reduces probability of occurrence. Probability: Higher average skill levels increase probability of occurrence. Probability: Higher average skill levels & traits like Industrious increase chance whilst traits like Slothful lower chance. Pawns can also now become inspired whilst in a caravan.Īdditionally pawns gain a minor buff to their chances of becoming inspired as their total skill levels increase. Additionally pawns cannot become inspired with specific inspirations if they are not assigned to a job that would make use of it (Can be disabled). Specific inspirations now occur more for pawns who have relevant traits & high skills. ![]() If you click the notification, the game will auto-save and quit.Features Pre-Existing Inspiration ChangesĪll inspirations excluding Work Frenzy & Go Frenzy require 8 levels in a skill before they appear. This mod works better if you have many more mods installed, so that restarting the game takes a lot of time and you lose interest in playing more. You can also display custom text in the recurring message. The threshold setting can only be changed by rebooting the game, so that you will not be tempted to increase it on the fly and continue playing. Shutting down the game is the only way to reset the timer. The counter starts when you launch the game, and it does not stop even if you load another savefile or focus another window. In my tests this was more helpful than just setting a timer on a smartphone, which I would just turn off and ignore, anyway. To make it more effective, the game will be paused and a message will be repeated in order to make you quit the game. After a (configurable) amount of time has passed, it displays an alert that invites you to stop playing the game. This mod adds a time limit to Rimworld sessions, like a very simple parental control. ![]()
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